Right with that lest go on and apply our Physical Strength
Opening Thoughts:So appologies for not putting this in a video, but my break has resulted in a full redo required of videos, so I'm going to do this text. Here we have another parkour map with the title being words drawn from the word bucket. Do we do any physical working out? No. Do we use our physical strenght aside from jumping? No. This is the kind of name that I would expect for some sort of bare-knuckled arena not a parkour map. Yes this is a truely minor gripe but on the map pages where people are only scanning you really need a name tht will jump out at people and let them know what they're in for with your map.
Visual:Why? ... Why do I have to do this? Jvample you have been reviwed on here before, heck you've even read my reviews, so you know, or should know, that I can't stand being locked into stone rooms. Even if you change the type of block I get to jump on, the same grey stoney blocks just run so many of the areas together. To be fair later on the adventure area has some different looks tending towards a forest. Bu it's all fairly bland and boring without any real depth.
[4.5/10]
Challenge:One thing I've noticed in doing these reviews is the problem the sprint function has brought, almost every jumping puzzles becomes easy once you use sprint. Here we are given areas with sprint jumps to try and deal with the issue, but they're all really easy, to a point where I could just breeze through the whole map. Now I know this beta has only finished the beginnner/easy course, so I'm giving this above passing but it really should have had some sort of difficulty before this was released.
[3.5/5]
Length:As I said this is only one secion of the as yet unfinished map, however if this is just a third of the mp then it will probably have a good enough length... but thats just speculation.
[3.5/5]
Puzzle Variety:This is probably the best part of the map, there are 3 main puzzle areas called Parkour, Stuntman and Adventure. The parkour area is 3 fairly easy jumping ouzzles which were really nothing to write home about, but its the stunt man section where we get some beetter puzzles, including a timed jump and a high dive (not difficult just a nice difference). The only real issue I have is that the adventure section is nearly all mazes... in a parkour map. I know how boring it is to just do the same jumps over and over but there are many a parkour map out there that manages to change up the monotemy without dropping the concept. I did like these sections, but if you are going to have a map type, then stick to it.
[8/10]
Things that Need Improvement:- Visual Variety
- Length (needs to be finished)
Things that Need No-Improvement:- Puzzle Variety
Final Thoughts:This game is probably in Alpha, it doesn't have near enough stuff to justify playing just yet. As a message to all game creators pleas don't elease your map until you have at least 75% done, otherwise there won't be enough content for us to make a deccent judgement from. For now I can't reccomend playing this, wait for the intermediate levels to be done at least because then it'll, hopefully, have a deecent length and at least some challenging puzzles.
Percentage Score: 65%
Link: http://www.minecraftforum.net/topic/756857-parkourphysical-strengthminecraft-parkour-course/
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