Lets carve out a pound of flesh as we enter
Greed
Opening Thought: ... I .... it just ... *sigh*. Let me make something completly obvious, I don't like youtube as a be all and end all of Minecraft, there are other ways to interact, such as through fan art and written work, but more and more often people seem to look on youtube as the way to get noticed. (yes I have made a youtube video but that was mostly because I've been requested to do stuff like that, and I'm not yet completly sold on continuing) The issue with this is that maps become focused on just being youtube fodder, like our map today, but can something like that still flourish on its own?
Visual:Times before I've stated how I like maps that use at least part of the open world to give some difference in colour and style, the problem here is that the juxtoposition of the outside world and inner darker areas never quite reaches the second half, infact the only time we really enter the darker recesses of the map is at the end for about 30 seconds. I did enjoy the opening area and the ending area, but any of the post game and middle sections are just bland, sort of meshing together.
[5/10]
Challenge:There are two questions you need to know the answer to before attempting this map. Firstly can you use the sprint? Second do you have eyes? If you answered yes to both then congratulations you have just defeated every challenge in this map. It feels seriously lacking in any real depth which makes me question the boast of 'pure parkour'.
[1/5]
Length:
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